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TRIOMINO - Triomino Game |
English | Vietnamese |
X and Y are playing the following game: They start with an empty 2xN board and move alternately. X moves first. In a move, a player must place an L-triomino (shown on the right), in any of the 4 possible orientations, on the board. The piece placed must not overlap with a piece that has already been placed. The player that is unable to make a valid move loses.
Given the size of the board, find out who will win the game assuming that both X and Y play optimally
Input
Input consists of multiple test-cases. The first line contains a single integer T, the number of test cases. (T<=50)
Each test-case consists of a single line containing a single integer N, the size of the board. (N<=800)
Output
For each test-case, output a single line containing "X" or "Y" depending on who wins that game.
Example
Input: 2 3 4 Output: X Y
Added by: | Race with time |
Date: | 2008-08-31 |
Time limit: | 1s |
Source limit: | 50000B |
Memory limit: | 1536MB |
Cluster: | Cube (Intel G860) |
Languages: | All except: ERL JS-RHINO NODEJS PERL6 VB.NET |
Resource: | Byte Code |