Private submission
Private submission won't be visible to other users and
won't be taken into consideration in ranks.
Disqualify submission
Your submission will be disqualified. Operation
is not reversible.
Hidden submission
Public submission
Click here to view source code.

Source code of every submission to this problem
in this contest is public.
Help

Atulv: submissions
Light Switching

ID DATE PROBLEMRESULT TIME MEM LANG
4629375 2011-01-28 06:24:38 Light Switching accepted 0.45 8.3M

C++

4.3.2

4625622 2011-01-26 20:23:00 Light Switching accepted 0.50 8.3M

C++

4.3.2

4625612 2011-01-26 20:20:53 Light Switching compilation error - -

C

4624562 2011-01-26 16:43:48 Light Switching accepted 0.52 5.7M

C++

4.3.2

4624556 2011-01-26 16:41:58 Light Switching wrong answer 0.04 5.7M

C++

4.3.2

4624025 2011-01-26 13:08:18 Light Switching wrong answer 0.31 15M

C++

4.3.2

4624018 2011-01-26 13:01:59 Light Switching time limit exceeded - 15M

C++

4.3.2

4623945 2011-01-26 12:25:30 Light Switching time limit exceeded - 15M

C++

4.3.2

4623932 2011-01-26 12:22:12 Light Switching wrong answer 0.28 15M

C++

4.3.2

4623901 2011-01-26 12:11:32 Light Switching time limit exceeded - 15M

C++

4.3.2

4623836 2011-01-26 11:47:11 Light Switching time limit exceeded - 15M

C++

4.3.2

4623599 2011-01-26 10:17:43 Light Switching wrong answer 0.37 17M

C++

4.3.2

4623337 2011-01-26 07:45:52 Light Switching wrong answer 0.16 15M

C++

4.3.2

4623317 2011-01-26 07:34:48 Light Switching runtime error (SIGKILL) 0.00 92k

C++

4.3.2

4623309 2011-01-26 07:32:16 Light Switching wrong answer 0.18 15M

C++

4.3.2

4623299 2011-01-26 07:27:00 Light Switching runtime error (SIGSEGV) 0.08 15M

C++

4.3.2

4623295 2011-01-26 07:23:35 Light Switching runtime error (SIGSEGV) 0.00 15M

C++

4.3.2

4623294 2011-01-26 07:22:20 Light Switching runtime error (SIGSEGV) 0.00 4.0M

C++

4.3.2

4622968 2011-01-26 02:02:28 Light Switching wrong answer 0.32 15M

C++

4.3.2

4622905 2011-01-26 00:46:54 Light Switching wrong answer 0.28 15M

C++

4.3.2

code...
© Spoj.com. All Rights Reserved. Spoj uses Sphere Engine™ © by Sphere Research Labs.