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BYTESM2 - Philosophers Stone |
One of the secret chambers in Hogwarts is full of philosopher’s stones. The floor of the chamber is covered by h × w square tiles, where there are h rows of tiles from front (first row) to back (last row) and w columns of tiles from left to right. Each tile has 1 to 100 stones on it. Harry has to grab as many philosopher’s stones as possible, subject to the following restrictions:
- He starts by choosing any tile in the first row, and collects the philosopher’s stones on that tile. Then, he moves to a tile in the next row, collects the philosopher’s stones on the tile, and so on until he reaches the last row.
- When he moves from one tile to a tile in the next row, he can only move to the tile just below it or diagonally to the left or right.
Input
The first line consists of a single integer T, the number of test cases. In each of the test cases, the first line has two integers. The first integer h (1 <= h <= 100) is the number of rows of tiles on the floor. The second integer w (1 <= w <= 100) is the number of columns of tiles on the floor. Next, there are h lines of inputs. The i-th line of these, specifies the number of philosopher’s stones in each tile of the i-th row from the front. Each line has w integers, where each integer m (0 <= m <= 100) is the number of philosopher’s stones on that tile. The integers are separated by a space character.
Output
The output should consist of T lines, (1 <= T <= 100), one for each test case. Each line consists of a single integer, which is the maximum possible number of philosopher’s stones Harry can grab, in one single trip from the first row to the last row for the corresponding test case.
Example
Input: 1 6 5 3 1 7 4 2 2 1 3 1 1 1 2 2 1 8 2 2 1 5 3 2 1 4 4 4 5 2 7 5 1 Output: 32 //7+1+8+5+4+7=32
Added by: | Paritosh Aggarwal |
Date: | 2009-02-21 |
Time limit: | 1s |
Source limit: | 50000B |
Memory limit: | 1536MB |
Cluster: | Cube (Intel G860) |
Languages: | ADA95 ASM32 BASH BF C CSHARP CPP C99 CLPS LISP sbcl LISP clisp D FORTRAN HASK ICON ICK JAVA LUA NEM NICE OCAML PAS-GPC PAS-FPC PERL PHP PIKE PRLG-swi PYTHON RUBY SCM guile SCM qobi ST TEXT WHITESPACE |
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2020-11-04 11:24:55
Problem is super messed up for java . AC in one go in cpp but NZEC in java |
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2020-09-12 20:25:03
Nice dp problem.. think each tile as state.. how to arrive at answer at each tile. If you are not getting what I am saying friend, just go and watch dynamic programming video on Youtube channel name "errichto". You will be just fine |
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2020-08-29 04:06:29
You could initialize the dp with a negative value and thus avoid the cases in which it leaves the box |
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2020-08-28 19:13:45
AC in one go...... good dp problem!! |
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2020-08-20 12:27:07
Good Dp problem use bottom-up |
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2020-08-19 04:04:59
My second DP problem, I'm lovin it ngl! |
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2020-08-04 09:13:06
Hint : Find max in last row and travel up |
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2020-06-04 14:46:52
max function is working just fine here :) |
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2020-04-30 15:08:28
This setter has pathetic language allowed, I used just max function which should have been available in C++ 8.3 but I got twice compilation errors after submitting. |
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2020-03-04 10:14:53
test cases are so weak got accepted even without dp. |