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BYTESM2 - Philosophers Stone |
One of the secret chambers in Hogwarts is full of philosopher’s stones. The floor of the chamber is covered by h × w square tiles, where there are h rows of tiles from front (first row) to back (last row) and w columns of tiles from left to right. Each tile has 1 to 100 stones on it. Harry has to grab as many philosopher’s stones as possible, subject to the following restrictions:
- He starts by choosing any tile in the first row, and collects the philosopher’s stones on that tile. Then, he moves to a tile in the next row, collects the philosopher’s stones on the tile, and so on until he reaches the last row.
- When he moves from one tile to a tile in the next row, he can only move to the tile just below it or diagonally to the left or right.
Input
The first line consists of a single integer T, the number of test cases. In each of the test cases, the first line has two integers. The first integer h (1 <= h <= 100) is the number of rows of tiles on the floor. The second integer w (1 <= w <= 100) is the number of columns of tiles on the floor. Next, there are h lines of inputs. The i-th line of these, specifies the number of philosopher’s stones in each tile of the i-th row from the front. Each line has w integers, where each integer m (0 <= m <= 100) is the number of philosopher’s stones on that tile. The integers are separated by a space character.
Output
The output should consist of T lines, (1 <= T <= 100), one for each test case. Each line consists of a single integer, which is the maximum possible number of philosopher’s stones Harry can grab, in one single trip from the first row to the last row for the corresponding test case.
Example
Input: 1 6 5 3 1 7 4 2 2 1 3 1 1 1 2 2 1 8 2 2 1 5 3 2 1 4 4 4 5 2 7 5 1 Output: 32 //7+1+8+5+4+7=32
Added by: | Paritosh Aggarwal |
Date: | 2009-02-21 |
Time limit: | 1s |
Source limit: | 50000B |
Memory limit: | 1536MB |
Cluster: | Cube (Intel G860) |
Languages: | ADA95 ASM32 BASH BF C CSHARP CPP C99 CLPS LISP sbcl LISP clisp D FORTRAN HASK ICON ICK JAVA LUA NEM NICE OCAML PAS-GPC PAS-FPC PERL PHP PIKE PRLG-swi PYTHON RUBY SCM guile SCM qobi ST TEXT WHITESPACE |
hide comments
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2018-11-02 14:41:04
getting tle in java the code is right i tried approach with look-up table @admin is there any other method? any help Last edit: 2018-11-02 14:42:36 |
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2018-10-04 14:32:46
What is the complexity of the DP? |
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2018-09-03 12:27:43
can somebody help me with the logic, I am new to dynamic programming. Just tell me the pattern, I am not able to figure out the pattern. Thanks in advance! |
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2018-08-31 22:11:26
Input are malformed. Tried everything in java to accept inputs got RTE. Same logic got accepted in CPP. |
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2018-08-23 16:10:04
AC in one go!!!! Good question for beginner, try edit distance..... |
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2018-07-23 21:21:46
Gotcha!! got to learn something new.....!! |
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2018-07-01 07:18:28
AC IN SUMMER . THANDI HAWA. |
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2018-06-29 12:05:07
don't try the question on python the input is malformed |
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2018-06-27 10:21:51
first ever DP :3 |
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2018-06-26 11:52:39
This really helped me grasp DP concept better. Quite same as edit distance problem, but bottom-up approach. And you can do the http://www.spoj.com/problems/MISERMAN/ (MiserMan) problem right away! It'll be great for anyone starting out with DP! :) |